![]() ![]() V5 patch (GOG.com offline installers only) V4 patch (hotfix Steam and GOG Galaxy only) - fix for a crash in 'Siege of Odawara" V0 patch (hotfix Steam and GOG Galaxy only) - added casual difficulty for the Skirmish Trail, fix for a crash that could occur when loading old saves/maps that had a general in them, actually added the "Purge Entities at origin" tool to the map editor, fix for incorrect idle animations for pre-placed siege equipment in maps, fix for IME text input in some langauges, fixed missing voicelines for the Bear Warlord, undocumented fix for editor crash when placing objects that was introduced in previous patch V0 patch (Steam and GOG Galaxy only) - added Skirmish Trail mode, added the Samurai Lancer unit, added the Beetle and Bear warlords, added the Field Hospital building, added new skirmish/multiplayer maps (Guarded Crossings, Ascendance), mission and map tweaks, bug and crash fixes, AI improvements, added a new toolbar option to toggle Shadows visibility in the editor, other editor improvements V2 patch (hotfix Steam and GOG Galaxy only) - removed time limit from mission 1 and 5 of the Sun Tzu DLC campaign, fixed an issue where buffs were not applied to surrounding troops from save games or when pre-placed in maps V8 patch (compatibility with The Art of War Steam, GOG Galaxy and GOG.com offline installers) - new skirmish maps (Thunder Strikes, Flows Like Time, Lost Kingdoms), added icon to diplomacy map showing progress of ongoing castle upgrade orders, icons above Warlords keeps now show active orders, roads now appear through gatehouses when connected, multiple troops can now be recruited with one-click, bug and crash fixes, interface and AI improvements, scenario editor events are no longer capped at day 100, added "Player has Lord" scenario condition and "Purge Estates" scenario action. ![]() V4 patch (Steam and GOG Galaxy only) - added Sun Tzu AI lord, added the free build panel, added new Freebuild map "Hillside Fortress", turrets and engine platforms can no longer be placed on walls standing on unpathable terrain, roads can now be connected through gatehouses when tiles are placed on both ends of the gatehouse, greatly improved the appearance of ponds, bug and crash fixes, added better support for languages that use non-Latin characters, General and Lord units now use a pickaxe when destroying walls, numerous AI improvements, map editor fixes, other changes Minor patch (GOG offline installers) - added a new map 'Wide Open Plains' Minor patch (Steam and GOG Galaxy only no build number change) - added a new map 'Wide Open Plains' a rework of Open Plains with 4 larger player estates and 1 Warlord V6 patch (Steam and GOG Galaxy only) - bug fixes, minor balance tweaks, fixed issue that caused saved games to corrupt, added extreme difficulty mode, AI improvements, new multiplayer map (Riverbend), added 2 new large keeps (Mongol Yurt and Tribal), selecting alternative skins for player’s Lord model will also change their keep type, updated Japanese voice lines for barracks troops, added diplomacy points to overall resource settings in skirmish lobbies, total troop limit in skirmish/multiplayer increased, motion blur can now be disabled/enabled via a setting stored in options.xml, the minimap can now be configured to rotate/face North and scale to fit inside its box by default via new settings in options.xml, map editor improvements, other changes ![]() V4.7 patch (hotfix GOG offline installers) V4.7 patch (hotfix Steam and GOG Galaxy only) - fixed a bug that applied the UI scaling setting to the help file, fixed the Qin Shi Huang end video playing incorrect Chinese speech, fixed the Toyotomi Hideyoshi start video playing incorrect French speech, the manuals are also now available from the game installation folder as well as Steam (English, French, German, Spanish, Polish, Russian, Simplified Chinese), undocumented GOG fix for map editor crash upon object placement ![]()
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